AI Insights · Timothy · October 2024
Top 5 Educational Games on iOS in South America, Q3 2024
Explore the performance trends of the leading educational games in South America on iOS during Q3 2024, with insights into downloads, revenue, and active users.
The third quarter of 2024 saw a dynamic performance from the top educational games on the iOS platform in South America. Here’s a closer look at how these apps fared in terms of downloads, revenue, and active user engagement, based on data from Sensor Tower.
Lingokids - Play and Learn by Monkimun Inc showcased a stable revenue stream, starting at around $30K in early July and gradually decreasing to approximately $25K by the end of September. Downloads began at over 13K, peaking at 16K in mid-July, before dropping to around 9K towards the end of the quarter. Active users were consistently above 30K, peaking at 36K in mid-August before settling at over 31K by quarter’s end.
LogicLike: Kids Learning Games from Massiana maintained a steady revenue, fluctuating around $5K to $6K throughout the quarter. Downloads showed a slight dip from around 7.4K to 5K, with a brief surge to 5.6K in mid-September. Active users showed a positive trend, climbing from 16K to over 20K by the end of September.
Keiki Learning games for Kids by BENIPOL LIMITED experienced a modest increase in revenue, starting at $4.9K and reaching nearly $6K by the end of the quarter. Downloads fluctuated significantly, beginning at 6.4K, dropping to 2.1K in early August, and rebounding to 6.7K in late September. Active users increased from 3.8K to over 5K during the same period.
Bebi: Baby Games for Preschool from Bebi Family Games saw consistent revenue around $2K, with a slight increase to approximately $2.6K in mid-September. Downloads ranged from 3.4K to 4.9K, with a noticeable peak in early September. Active users increased steadily from 8.6K to over 11K by mid-September, before settling at around 11K.
Finally, Minecraft Education by Mojang did not report substantial revenue figures but maintained a steady download rate of around 2.3K to 3.4K. Active users remained relatively stable, starting at 8.4K and ending at 8.7K over the quarter.
These insights from Sensor Tower highlight the varying engagement and monetization patterns of leading educational apps in the region. For more detailed analysis and insights, visit Sensor Tower’s platform.